Now, I may not care much about this sort of coffee, but I do care about great twine games, especially when they feature AI entities awkwardly trying to seduce humans, excellent, all moving, all dancing typography and a tendency to link to all kinds of lovely things.
Americano is exactly this sort of game and, to make itself even more enticing, sports a lovely selection of soundtracks and some pretty evocative illustrations too. I always thought that most of interactive fiction could benefit from a few quality pieces of artwork here and there, you know. Unobtrusive art that doesn’t substitute written descriptions, but simply enriches them.
I ended up as a ridiculously coiffed robot who smelled like bacon and could only attempt to communicate through the cooing of doves.
I was so hot.
Rock, Paper, Shotgun user oyog
Developed for the Queer Game Jam using Twine – Spring 2014
Americano is the story of a android’s frantic search for a voice, flair, and smell to prepare himself so he can proclaim his love to the human boy he just met.
The story has been presented at CentralTrak in Dallas, TX for the Queer.exe exhibition with Tiny Thumbs, a pop-up arcade.